Spell
QuickDark Magic Inheritance
Archetype:
Dark Magician
View:
6970
Banish 2 Spells from your GY; add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" or "Dark Magician Girl" in its text, except "Dark Magic Inheritance". You can only activate 1 "Dark Magic Inheritance" per turn.
Dark Magic Inheritance — Power Evaluation
Final Score: 51 ± 8 · Confidence: Medium
- Intrinsic: 49.7 · Deck: 52.6 · Meta: provisional
- Primary role: Searcher/Tutor
Why it scores here
Dark Magic Inheritance is a Quick-Play Spell that banishes 2 Spells from the GY to add one named Dark Magician or Dark Magician Girl support Spell/Trap from the Deck to hand, once per turn. Its score comes from reliable access to a specific support card inside a live Dark Magician shell, which the deck sample confirms at scale (183 decks, 1.14 copies on average, strong co-occurrence with core partners). It has no board presence, no interaction and no material value, and the 2-Spell GY cost caps its resource gain, so the high ATK-independent structure is not what earns points here; the score is held down by the absence of combo data and by its dependence on one archetype family.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 72 | Quick-Play from hand and 183 sampled decks run it, but it needs 2 Spells in the GY before it works (text; deck sample observed; the GY-fuel gate is inferred). |
| Combo & Conversion | 45 | The text only converts into one named support card, with no recorded combo boards to show a starter-to-board path (text-only inference, no combo evidence). |
| Resource Economy | 48 | It trades 2 GY Spells for one card from Deck, a roughly even exchange that is slightly negative on GY resources (text; inference). |
| Effect & Interaction | 5 | It has no negation, removal or hand-trap reach; its only effect is a search (text, verified). |
| Material Utility | 0 | A Spell card cannot be used as material and has no body, so the axis is zero (text, verified). |
| Resilience & Flexibility | 52 | Quick-Play timing and several valid Dark Magician targets give some multi-turn flexibility, but the once-per-turn limit and the Spell-GY cost are real limits (text; inference). |
| Deck-Building Efficiency | 58 | Mostly single copies (163 of 183 decks run one) with no garnet or lock, but it is only useful inside Dark Magician-style decks (observed; inference). |
Calculation
Weight profile: Searcher/Tutor pure role, no secondary blend. Intrinsic ≈ 49.7, Deck ≈ 52.6, Meta = provisional. Modifiers: Self-locking restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Quick-Play, so it can be activated during the opponent's turn from hand
- Reliable access to a named support card, with several valid targets
- Present in 183 sampled decks at about 1.14 copies per deck, co-occurring with core Dark Magician partners
Weaknesses
- Needs 2 Spells in the GY before it does anything
- Once per turn, and it does nothing on board or against the opponent
- Dead outside Dark Magician-named decks
Counters / choke points
- No counter evidence was supplied; the GY-banish cost is the practical gate
Best use
Searcher for one named Dark Magician-support Spell/Trap per turn. Decks: Dark Magician archetype decks (spell-heavy GY builds). Suggested copies: 1.
Evidence & gaps
- Verified: Quick-Play Spell with the GY cost of banishing 2 Spells and a once-per-turn limit (card text); Search target restricted to Spell/Trap cards naming Dark Magician or Dark Magician Girl, excluding itself (card text); Legal in TCG, OCG, MasterDuel and DuelLinks (formats)
- Observed: 183 sampled decks run it, 163 at one copy, avg 1.14 copies (deck data); Co-occurs with Dark Magical Circle in 86.9% of decks and Dark Magician in 85.8% (top partners); Most decks sit in Dark Magician-named archetypes (archetypes)
- Inferred: Its 2-Spell GY cost is a real gate in practice, since the sample has no combo data to confirm it (text + rules); Its value is mostly consistency inside the Dark Magician family, not a standalone engine (text + deck spread)
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only top-card context has no rankings, so top-card status is not used archetype names in the sample are noisy (several 'Dark Magician' IDs and 'Không có' entries), which limits the generic-utility read






